Zoom Schwartz Profigliano

Zoom Schwartz Profigliano




Welcome to the party.
Hit play on the “Party Mix” and keep scrolling.
Click on the “Top” button at the bottom right corner if you wish to return to the start of the page. 





SHORTCUTS:          Act I         Act II         Act III         The Game         The Aim         Credits





I. THE GRAPHIC NOVEL


Click on the panels to zoom in if required.

ACT I




ACT II



ACT III




EPILOGUE





II. THE GAME


As you have seen, the graphic novel depicts various characters making choices that hold far-reaching, often unforeseen consequences for themselves or for others.

But what if you could play God and re-make these choices, altering every character’s trajectory for the better?

That’s where the game comes in.

Scroll past the game for the instructions. 



Press F11 and reload the page if the game glitches. 

If too many questions pop up, respond to the most recent one first. Alternatively, you can reload the page.


The Goal


The goal is to play by utilitarian principles and maximize collective well-being.

You must ensure that every single person at the party is “doing well.” Each

character’s welfare is indicated by a number that is initially set at 0. An ideal

score would be anything above or equal to 1.


Your best strategy is to try and balance the benefits and the costs to each character, 

such that every character's score is greater than or equal to 1. The “Overall” score is the

aggregate sum of every character’s score (hint: it should be positive)


Can it be done?


Instructions


1. Pick a character by clicking on them once.

2. Wait as they tell their story (and click on the dialogue boxes to move through them).

3. Type answers to the questions (in the answer box that appears at the bottom) to help them make
choices. Respond with “Yes” or “No,” unless specified otherwise.

4. Observe how the choice unfolds.

5. Move on to another character and try to make the best choice for that character and others while also mitigating any negative effects on welfare from previously made choices.

6. Once you’re finished with all the characters, see if you’ve managed to achieve the goal of the game. If you haven’t, hit restart (the round arrow) and try again. You can play as many times as you’d like.



III. THE AIM


My motive in working on this project is to explore how people’s decisions affect

one another, especially when they are acting in their own best interests. There is a

sort of cost-benefit tradeoff to the way human society works: one person’s daydream

is another person’s nightmare. I hope my project encourages each of us to think a

little more about the day-to-day choices we make, vis a vis their effects on everything

beyond our individual selves.



IV. CREDITS


Creator/Designer - Naeema Mohammed Sageer.    Set Designer - Alexandra Najm.    Gaffer - Kyle Adams.    Grip - Mahima Sankar.    Camera Assistant - Karno Dasgupta.    Cast - Yaman Garg, Gauri Kedia, Yusril Nur Hidayat, Mahima Sankar, Avani Tiwari, and Sameera Singh.    “Party Mix” (Fair Use): “Master of None” - Beach House, “Thorn” - My Bloody Valentine, “Adult Diversion” - Alvvays, “Love Will Tear Us Apart” - Joy Division, “Just Like Honey” - The Jesus and Mary Chain, “Cherry-coloured Funk” - Cocteau Twins.    Special Thanks - Surabhi Sharma, Amos Katz, Wendy Bednarz, Michael Shiloh, Talha Muneer, Terry May, Tamoghna Dey, Prajjwal Bhattarai, Abhyudaya Tyagi, and my FNM cohort.